Games - Scoutopaedia© by Tom Vella-Zarb

Thank you for visiting my SCOUTOPAEDIA (c). Here you will find a good assortment of ideas for Games for use with your Scouts, Guides, and other young people at meetings and at parties. Please browse through and enjoy your visit. If you have any comments and suggestions, please e-mail me. Come visit again often, d'ya hear. Thank you and remember Always Have Fun Safely


Chariot Race

Place a neckerchief for each team at one end of the hall, setting it up as a "wigwam". The chariots consist of five or six boys holding hands. The centre boy is the driver. The teams race without letting go of each other's hands, the driver picks up the neckerchief with his teeth, and the team returns to starting line.


Boat Race

Teams consist of a patrol or a six. All but one, the "coxwain" face one way. They stand astride a staff which they hold with one or both hands. They race in the direction the "coxwain" is facing, that is the team run backwards, except for the "coxwain" - in true boat race fashion!


Knock it off

This is played in twos. Each boy has an empty matchbox, or something similar, on the back of his outstretched hand. The object of the game is for each boy to try and knock the box off his opponent's hand. The skill consists in each one having to not only try to knock off the opponent's box, but also to defend his own.


Knot tying

Materials: Dice made of scrap wood. Have some of the sides blank, and [I suggest] paint letters on two sides with letters representing the knots to be tried, e.g. R for Reef knot, S for sheetbend. Method: Each boy gets a chance at throwing the dice. if it shows a blank, the turn goes to the next boy. If it shows a letter, he gets a chance to tie the particular knot, and if he does it correctly, gets a candy. This is a very entertaining way of practising knots.


Fifty Ways of Getting There

Patrols are lined up and on the signal, one boy from each patrol makes his way to the end and back. The only difference is that the way they go will be different for each boy. For example, one may walk, one may hop, one may take two steps forward and one back, and so on. The imagination of the boys is the limit!! It is a lot of fun for everyone.


Random Reflections

A good-sized mirror is needed for this. One guest sits at a table, with a large piece of paper in front of him. Holding the mirror with its top tilted slightly towards him to reflect the paper, and looking only at this reflection, he must draw from memory some object in the room. The first onlooker to guess the object takes over with the pencil.


Word Chains

Everyone is seated in a circle or round the table. Someone is selected to start. This player gives the name of a town (say Toronto), and the person on his left must immediately give the name of a town starting with the last letter of the previous name (say Oshawa) and so on and on round the circle. It's easy to start with, but soon becomes more difficult, as the rules say that no name may be repeated. A new round begins as soon as someone gets stuck.


Note: Variations - use names of furniture, vegetables, countries, fruit, etc, instead of towns.

Marshmallow feeding

Spoon in hand of blindfolded partner who tries to feed marshmallows from plate to other partner [preferably also blindfolded]. (As a stunt, coat marshmallows with cocoa)


Watching the waistline

Male partners given a piece of string and are asked to cut it as long as they think their partner's waist is, (and make a circle on the floor with it, if necessary.) Then the girls pick up the string and try it round their waists. Closest fit is declared the winner.


Rock, Paper, Scissors

[A fun game for two players - or a strategic game.]
The game's Official name is Rock Paper Scissors or, RPS. It is also known in different parts of the world as Jenken, Jan Ken Pon, Roshambo, Shnik Shnak Shnuk, Ching Chong Chow, Farggling, Scissors Paper Stone, Scissors Rock Paper, among many others.

Method: The arm is extended and at the count of three, the hand may be released in any of the following manners:


Rock:

Extend the arm with a closed fist.


Scissors:

Index and middle fingers fully extended making roughly a 30–45 degree angle between them to mimic a pair of scissors.


Paper:

All fingers including the thumb fully extended.

Throws are considered finished when the forearm is at a 90-degree angle to the upper body. Any throw not delivered prior to the hand crossing the 90-degree mark shall be considered a throw of rock.

Scores:
Paper covers rock - Rock breaks scissors - Scissors cut paper


Raisin Relay

Needed toothpicks for each player and a raisin for each team. The first player jabs the raisin with the toothpick and runs to a line and back. When he returns, he passes it to the next player KEEPING the toothpick - in other words the next player must use his toothpick to transfer the raisin from the previous player.
For an easier game, use Marshmallows.


Autograph Bingo

Hand out sheets on which a grid is drawn, 5 x 5, making 25 spaces. They are to collect autographs from twenty five persons, who sign or write their name in one of the spaces. One may sign his own card as well. When everyone has their "card" filled with names, the leader makes sure that there are all the names of the paricipants in a hat, and starts calling out the names, one by one. Announce beforehand whether one line vertical, horizontal, diagonal, or four sides, or two diagonals, or full house is needed to win. Same rules as regular bingo. Lots of fun.


Telephone Gossip


Norman Rockwell's painting gives you an idea of how it is done!

Have the group stand or squat in a circle. Whisper a message to one of them with the instructions to repeat it to the one on his right. This continues and each one whispers the message to the next one. The last person says it aloud for everyone to hear. The fun in this, is the distorted message that arrives. It should prove quite hilarious and the players would want to play it again and again.


Nail Balancing


What you need

Materials required are just 11 ordinary nails [not finishing]. You may have from7 to any odd number but I found that eleven works fine. The object of the game or trick is to balance the nails on the head of one of the nails. Start by hammering one nail upright on a stump or a piece of wood [a fancier way is to carry the nails in a special box with a "socket" for the first nail]. It is fun to watch the boys try to balance the nails. When you or they have had enough frustration, show them how easy it is to achieve the balancing. Click here for an explanation.


For another source of games I recommend GAMES KIDS PLAY